Virtual Reality Improve Lives of Autistic Adults

We are all familiar with virtual reality as a popular instrument in the entertainment and gaming industries.  In addition, some educational institutions have embraced VR to create a more stimulating learning experience for students.  Recent studies have proven to be very effective in using virtual reality in working with autistic children and adults to help improve their quality of life.  What’s interesting is the fact that studies have moved beyond classroom settings to explore improving communication, socialization, and mastering life skills – with extremely favorable results.  Most importantly, the studies were conducted in a manner that is both safe and non-sensory threatening to the autistic participants involved.  Moreover, the skills gained in one area, communications for example, are transferred to other areas of life, thus making improving the overall skill level of the autistic person.

Cognitive behavioral therapy has been instrumental in helping autistic adults experiencing anxiety cope with situations once considered formidable.  Given the fact that many autistic people are visual learners, being able to change a scenario that is anxiety provoking to an image reflecting calm and control is very impactful. The autistic client is empowered to feel in control and relaxed – free from the gripping fear that can make life almost unbearable.  Having the option of simulating real life situations in a safe non-threatening environment builds confidence and provides unlimited practice hours.  The applications are useful across several platforms while working with autistic adults.  Activities of daily living can be challenging for autistic adults as sensory occurrences are frequently spontaneous and overwhelming.  The practical side of utilizing virtual reality with autistic adults is changing lives at an alarming rate.  For instance, a person with autism might view herself as going to the grocery store alone for the first time in life.  This amazing technology allows the potential shopper to practice the steps involved repeatedly.  Furthermore, areas that are problematic may be isolated and identified as needing more repetition to achieve an acceptable level of proficiency.  Activities such as crossing the street, visiting the art museum, or going out with friends for pizza are attainable goals with virtual reality. The specific goal can be rehearsed from the privacy and safety of home prior to engaging with the outside world in real time.  

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